Character Design - League of Legends: Swindle - The Swift-fingered Trader

Swindle - The Swift-fingered Trader

Information

Background
Banished from Bandle City and revered in Bilgewater the swift-fingered Swindle gives anyone the chance to make their dreams come true, as long as they pay their debts. With the use of his invention, Crook’s Reflection, Swindle rose to infamy by producing and dealing counterfeit weapons and artefacts. His quest for gold lead to him expanding into the lucrative market of gambling and loans so that he could cater to all types of customer in Bilgewater. Those who make the monthly payments remain Swindle’s best friends, skip a payment and you’ll get a visit from the Boys.
Quote ”Let’s make a deal.”
Summary
Swindle is a melee fighter who wants to gain, flaunt and hoard gold as often as possible. He specialises in getting to and disrupting the back line of the opposite team by locking down and dealing damage to high value targets. With a kit design around income, thievery and kidnapping Swindle aims to infuriate his opponent before putting them out of their misery.
Connection to Theme
Bilgewater is currently Swindle’s place of residence and base of operations. He specialises in dealing counterfeit products from his shops around Bilgewater. With the various amount of goods that come through the docks of Bilgewater he has a constant supply or original goods to copy.
Appearance
Swindle is a Yordle with slicked back fur for a hairstyle. His facial expressions give away his true intentions with golden teeth peeking out of his smile and eyes full of greed.

Champion Statistics:BasePer Level
Health:560+90
Health Regen:7.0+0.8
Mana:290+40
Mana Regen:7.5+0.5
Attack Damage:57+3.4
Attack Speed:0.65+3.0%
Armour:25+3.5
Magic Resist:32+1.25
Attack Range (Melee):125
Movement Speed:340

Abilities

Passive - Crook’s Reflection
Swindle begins each game with his invention Crook’s Reflection, which permanently occupies one of his item slots.
Crook’s Reflection - Cooldown: 60 seconds | Range: 600
Active UNIQUE - FORGE: Produce a counterfeit copy of the target champion’s item from the same item slot as this item. The copied item replaces Crook’s Reflection for 8 seconds. During this time Swindle adopts the current stats from the original item and can also use any Active abilities. This effect cannot be used to produce counterfeit consumables.
Q - Mr. Moneybags
Active: Trader throws a bag of gold coins to a target location that explodes upon hitting an enemy, dealing physical damage to surrounding enemies. If no enemies are struck the bag remains at the location and becomes targetable until Moneybags is off cooldown. Trader can pick up the bag to reduce the cooldown of the ability by half. Enemies can destroy the bag to gain 5 gold.
The skill also gains additional properties based on the amount of unspent gold Trader has.
  • 500 Gold: The bag will slow enemy units by 50% for 3 seconds.
  • 1000 Gold: The area of effect is doubled.
  • 2000 Gold: The bag deals 50% additional damage.
Physical Damage: 50 / 80 / 110 / 140 / 170 (+ 90% AD)
Range: 1000
Radius: 175
Cooldown: 8 seconds
Cost: 40 / 45 / 50 / 55 / 60 mana
W - Gold Rush
Passive - Gold Digger: Swindle deals 20% increased damage to enemy champions currently on a killing spree.
First Active: Swindle gains 15% movement speed for 5 seconds and restores a percentage of his maximum health over the duration. During this time Swindle can activate the ability again to increase the effect up to a maximum of 4 times before the ability goes on cooldown.
Health regained: 4% / 4.5% / 5% / 5.5% / 6%
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Cost: 70 mana
Second Active: Swindle pays 10 gold to gain another stack of W that does not refresh the duration. This effect can stack up to 5 times. Upon reaching 5 stacks Swindle becomes immune to slows and roots.
Cooldown: 0.1 seconds
Cost: 10 gold
E - Delegation
Active: Swindle jumps to a target unit, attaching himself to the target for 1 second. If the target is an enemy he slashes them when he detaches, dealing physical damage including 8% of the target’s missing health. The skill can be re-activated again to detach from the target early. Stuns, displacements and suppression can remove Swindle from the target.
Physical Damage: 60 / 90 / 120 / 150 / 180 (+100% AD) (+8% of the target’s missing health)
Range: 650
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Cost: 50 / 55 / 60 / 65 / 70 mana
R - The Boys
Passive - Barter: Purchases from the shop cost 10% less.
Trader creates debt collection orders that can be used to summon Bailiffs. The maximum number of collection orders increases with the rank of the skill.
Active: Trader marks an enemy champion for debt collection before summoning a Bailiff at his current location. The Bailiff runs towards the target champion and upon reaching the target grabs and roots them in place before attempting to return them to Swindle at 50% reduced speed. Bailiffs are targetable minions which have health equal to a percentage of Swindle’s maximum HP and movement speed equal to Swindle’s current movement speed.
Range: 2000
Maximum Collection Orders: 1 / 2 / 3
Boy Health: 25% / 50% / 75% of Swindle’s maximum health.
Cooldown: 80 / 60 / 40 seconds
Cost: 50 mana

Design Discussion

Skills
Passive - Swindle’s passive fills up one of his item slots, restricting him from achieving a constant 6 item build. Fortunately it allows him to make a copy of an opponent’s item whenever he wants. During conflict Swindle can pilfer an item by dragging Crook’s Reflection to the item slot that matches their target item. Health, resistances, damage or utility items can all be used depending on the situation Swindle finds himself in. Passives from items do not stack if Swindle already has the item. The current iteration of this item allows Swindle to also use this item on teammates, if the item is found to be overpowered it could be limited to enemy champions only.
Q - This skill is Swindle’s best form of waveclear and poke. The gold hoarding mechanic of the skill forces the player to choose between buying item components or saving the gold to increase the effectiveness of the Moneybags. The need to hoard gold is balanced out from the passive “Barter” found on his ultimate and being able to copy items to temporarily increase his stats.
W- Movement speed and sustain rolled into one skill that allows him to chase or tactfully retreat. Being able to increase the effect by paying gold digs into Swindle’s gold reserves but greatly increases his initiation effect in combination of his Boys and crowd control immunity.
E - Swindle likes having others do the work for him, whether it’s an ally or enemy. When Swindle jumps onto a target he travels with them for up to 1 second. This includes dashes, flashes and teleports. He is also able to jump to wards or money bags if one is around, meaning he can escape sticky situations by lobbing a bag or ward ahead of him and then diving to safety.
R - Swindle’s boys are burly ruffians from the streets of Bilgewater. When they are given a target they will chase them down and root them while dragging them back to Swindle. Boys can easily be kited due to their single minded chasing or bursted due to their lack of resistances. An enemy who has been captured cannot use escapes due to being rooted, but are able to attack the Boy to free themselves.

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