Level Design
Super Mario Maker
Constant Descent 63BD-0000-00D8-6004
Constant Descent was built upon the foundation of "What can you do with floating platforms".
Floating platforms in Super Mario games will remain stationary in the air until the player makes contact with them. As soon as player contact is made they begin plummeting downwards.
The level began as playing field for what the floating platforms could be used as. From combining the platforms with enemies, wings and walls I was able to create a number of set pieces that would later be put together as one complete level.
The first draft of Constant Descent was hard. Very hard, much more difficult than I intended. After gaining feedback on the levels I began tweaking certain areas to make the level more forgiving, as well as including a checkpoint after the hardest section when they were added to the game. The feedback was positive, as the players no longer felt needlessly punished with the checkpoint being a welcome addition.
Although the level was shaping up nicely I felt like I wanted to expand upon the idea, so I headed to Super Mario World.
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