My initial idea was to avoid the standard mounts seen in other games, such as horses and wolves. This lead me to think of a character sitting on a throne and being carried by an individual or multiple people. In terms of LoL lore I wanted the character to be based on Egyptian gods like Nasus and Renekton, or a Skeletal being from the mysterious Shadow Isles.
After deciding on the Shadow Isles I began reading through other character's stories and description of the Isles. From this I ended up with Uldrik:
Uldrik - The Self-Proclaimed King
SummaryUldrik is a champion who believes himself to be King of the Shadow Isles. He emerged from the fog on top of a throne carried by an abomination of his own creation. Uldrik is an AP caster suited for mid or top who can excel at close quarter combat and manipulating the positioning of the enemy team. His main damaging spell is a broad straight line that deals bonus damage to enemies in close range. The other skills in his kit increase his movement speed and bring his underling into the battle by enabling it to auto attack and displace enemies. His ultimate is a large AoE circle that summons ghastly hands which deal damage and slowly pull enemies to the centre.
Information
Intended roleKing Uldrik is intended to built as an AP caster that is suitable to mid or top lane.
Connection to Theme
When Uldrik stood in the once grand throne room of the crumbling castle, deep within the Shadow Isles, he couldn’t help but noticed how the throne still looked pristine. Oh how he wanted the world to see him on his throne, but how, no-one ventured near the Shadow Isles anymore. If only there was someone to parade him across the land. Uldrik channeled his new found powers into a nearby corpse, animating and disfiguring it until it became a hulking abomination. At his command, the newly raised servant lifted Uldrik and throne onto his back before beginning his long walk to the mainland.
Lore
The story of Uldrik is one assembled by different stories told by Uldrik himself. He was overheard telling a dying Demacian soldier that he was the true heir to the throne in the Shadow Isles. A group of travelers tell the story of when they came across him ranting at a stone statue of the time he defeated the old king in hand-to-hand combat and took the crown by force. A landlord of a brewery in Piltover reported a strange occurence of Uldrik barging in and killing several patrons before declaring he was Prince Jarvan IV and that he was only pretending to be a skeleton.
King Uldrik progressed around Valoran telling twisted tales, introducing himself to strangers and claiming souls of those who refused to listen to his stories for his own army. As his infamy grew, so did his appetite for glory and a larger audience, and it wasn’t long before there were rumours of him heading to the Institute of War.
Appearance and Character
King Uldrik fidgets upon his throne, switching between sitting, crouching, standing and laying depending on what he is currently doing in battle. He is a skeletal being who is surrounded in a ghostly hue similar to Hecarim/Thresh. Atop his head he wears the crown from the Shadow Isles, which is decorated with darkened gems and jagged spikes, and he holds a royal scepter, which he uses to channel his spells. He is dressed in short royal robes and slightly charred studded leather underneath. Uldrik is very chatty for an undead being and will often ramble or mumble as he finds long silences uncomfortable.
The servant that carries him around the battlefield used to resemble a human skeleton with. When Uldrik raised him from the ground he grew in size and changed shape until the being became near-unrecognisable and twice the size of a normal man. He carries the throne on his back and holds onto the chair legs.
Champion Statistics: | Base | Per Level | |||
---|---|---|---|---|---|
Health: | 410 | +90 | |||
Health Regen: | 6 | +0.6 | |||
Mana: | 250 | +55 | |||
Mana Regen: | 7.0 | +0.6 | |||
Attack Damage: | 48 | +3 | |||
Attack Speed: | 0.625 | +2.5% | |||
Armour: | 14 | +4 | |||
Magic Resist: | 30 | +1.25 | |||
Attack Range (Ranged): | 525 | ||||
Movement Speed: | 335 |
Abilities
Passive: Unleashed UnderlingUpon the Uldrik’s death, his underling begins rampaging for 6 seconds and has health equal to 46/49/52/55/58/61/64/67/70/73/76/79/82/85/88/91/94/97/100% of King’s total health. During this time “Berserking Brute” is automatically toggled on and costs no mana. The underling will automatically attack the nearest enemy unit but can be controlled by holding the alt key and using the right mouse button.
Comments - Shadow Isle characters should still be a threat after their death. Though instead of a revive passive I thought it would be better to incorporate his servant. Players can use this passive to avenge their own death or simply continue farming.Q - King’s Fury
Active: Uldrik unleashes his dark magic in a broad straight line in front of him, dealing magic damage to all enemy units hit. Enemies within close proximity to Uldrik take 30% increased damage from the spell and are slowed by 20% for 2 seconds.
W - Berserking BruteComments - This skill is his main damage tool and wave clear. He is able to safely use the skill from afar to poke and farm, but the power comes from when Uldrik is in close proximity of the enemy. The amplified damage and slow are great tools for chasing or deterring/escaping melee fighters and dives.Magic Damage: 60/110/160/210/270 (+ 80% AP) Range: 900 Amplified Range: 300 Mana Cost: 60/65/70/75/80 Cooldown: 5 seconds
Toggle On: Uldrik begins casting a spell on his loyal servant, causing his strength and size to increase. While enraged the Underling gains 50% movement speed and the ability to auto attack units within melee range. His auto attacks deal magic damage based on Uldrik’s ability power. The mana cost to keep the skill active increases each second.
E - Stand Back!/ Bow Before Me!Comments - Berserking Brute is Uldrik’s escape/chase tool. The movement speed increase allows him to re-position with ease, letting him get into position for his Q or E. The increasing mana cost is to deter players of constantly having the skill active, they may choose to activate it to get to lane quicker, but may not want it on for full trip or risk turning up to lane with half mana. The ability to enable melee attacks on top of ranged attacks makes Uldrik more threatening when in close rangeMagic Damage: 15/30/45/60/75 (+ 35% AP) Melee range: 125 Initial mana cost: 20 Additional mana per sec: 5 Cooldown: 12/11/10/9/8 seconds
Active: Uldrik commands his underling to sweep his arm in a cone in front of him, dealing magic damage and knocking back all enemy units he collides with. If “Berserking Brute” is active, he instead reaches forward, pulling all units in range towards him.
R - The King’s ArmyComments - Much like his W skill, E allows Uldrik to disengage or stick to a target. The 2 versions of the skill allow the player to combo with his ultimate depending on where the opponent is. The player can place the ultimate behind the enemy and then knock them into the centre, or pull them back towards the centre if they’re about to escape the range. It can also be comboed with the amplified range of Q, meaning that Uldrik can guarantee the extra damage and slow.Magic damage: 30/50/70/90/110 (+ 50% AP) Range: 500 Knockback Distance: 400 Mana cost: 60 Cooldown: 16/15/14/13/12 seconds
Active: Uldrik summons his ghastly allies at a target location, causing numerous hands to rise up from the ground for 3 seconds. The grasping hands deal magic damage per second and gradually pull nearby units towards the centre of the spell. At the end of the duration, any enemy units in the centre of the spell are grasped by a gigantic ghast hand, which deals magic damage and roots them for 1/1.5/2 seconds.
Comments - Uldrik’s ultimate is a great source of damage and crowd control in teamfights. The pull mechanic is intended to gradually move enemies towards the centre of the spell in preparation for the finishing nuke and root. The speed of the pull increases as the skill is levelled up to account for the purchase of movement speed items by the enemy. Champions that have in built dashes may find it easy to get out of the ult range, which is why Uldrik players should use his other available skills to slow or position his targets.Magic damage per second: 60/120/180 (+ 30% AP) Final hand damage: 150/250/350 (+ 60% AP) Pull rate: 340/360/380 units per second Range: 700 Mana cost: 150 Cooldown: 120/105/90
Gameplay and Itemisation
Laning phaseUldrik’s laning phase begins rather weak as he relies solely on his Q to poke and wave clear. If he chooses to try to engage or trade he can enable his W to close the gap and pull in his opponent before landing an amplified Q and either continue auto attacking with W or disengage.
Team fights
In team fights it is in Uldrik’s best interest to wait for teammates to engage before laying down his ult and running in. His ultimate works best in combination with other crowd control ultimates, like Leona’s or Amumu’s, as it increases the chance of the enemy ending up in the centre of the skill. Uldrik can also choose between defending the back line chasing down targets with the 2 versions of E.
Itemisation
For starting items Uldrik should choose between the standard AP champion items, Doran’s Ring or Flask. As the game progresses mana/mana regen items should be considered to increase the time his W skill can be active. To increase his utility and ultimate’s pull, Rylai’s could be considered. With the extra slow applied to his ultimate’s pull, enemies will begin having a hard time escaping. As W grants Uldrik a double auto attack in melee range, AP/AS items could also be an option.
Quotes
*Twisted Treeline: West Altar
*Twisted Treeline: East Altar“I assist you, because I must, Uldrik.” “That crown is a lie.” “Wh… What have you done to him.”
“Your claim is weak but your strength cannot be denied.” “That friend of yours looks familiar.” “Go now, earn that crown.”
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