Every month on the LoLchampconcepts subreddit a competition is hosted. In this competition a theme is decided and all submitted champions must adhere to the theme. In January 2014 the theme of the competition was Nemesis, using previously submitted champions to the subreddit as a basis.
For the competition I decided to design a female AP caster, as I had not previously designed a female character or a dedicated mage.
Below is the concept that was posted to Reddit.
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Theresa, the Psionic Manipulator
Intended role
AP damage dealer suited for mid and top.
Summary
Theresa is a slim and tall woman, who wears a guards uniform and helmet, and wields a whip. She is played as an AP caster that has the potential to play in the mid or top lane. She relies on outputting damage using her basic attacks as well as her skills. The theme of her abilities is control and manipulation, whether it be through crowd control or affecting the enemy positioning by using E and R.
Contest Theme and Background
Nemesis: Tellarin, the Psionic Prodigy[1]
Theresa is the nemesis to the winner of the July competition, Tellarin the Psionic Prodigy. Theresa was being held at the research facility in Zaun when Tellarin was first captured and quickly began to envy her for the potential power she had.
While at the facility Theresa accepted the treatments, which helped her hone her psionic abilities so that she can maintain constant control over them. After Tellarin’s escape, Theresa accepted the position of a guard and was sent to the Institute of War to retrieve her. From there Theresa will show that although Tellarin has raw power, it cannot beat total control.
Appearance
Theresa is a tall and slender woman who wears a guards uniform (reference 1) and a helmet to enhance her abilities (reference 2&3). Her long blonde hair can be seen flowing from the back of her helmet.
Reference 1 [2]
Reference 2 [3]
Reference 3 [4]
Champion Statistics: | Base | Per Level | |||
---|---|---|---|---|---|
Health: | 390 | +80 | |||
Health Regen: | 4.7 | +0.6 | |||
Mana: | 240 | +55 | |||
Mana Regen: | 7.0 | +0.6 | |||
Attack Damage: | 45 | +3 | |||
Attack Speed: | 0.625 | +2.5% | |||
Armour: | 14 | +3.6 | |||
Magic Resist: | 30 | +1.25 | |||
Attack Range (Ranged): | 450 | -- | |||
Movement Speed: | 340 | -- |
Abilities
Passive: Sadist
Each time Theresa damages an enemy champion with her whip she gains a stack of Sadist. Each stack grants her 3% magic penetration, which lasts 3 seconds and can stack up to a maximum of 10 times.
Comments - Her passive gives her the option to increase her overall damage by sacrificing time spent gaining a large amount of stacks. She is able to gain stacks by striking enemy champions with basic attacks, Q and the splash damage from W. The duration of the stacks is refreshed each time a new stack is gained.Q - Crack the Whip
Theresa lashes her whip forward in a straight line. Enemies struck take magic damage and are silenced for 0.5 seconds. Any ally champions that the whip passes through gain 20% additional movement speed for 3 seconds. Theresa herself gains 10% movement speed for every champion the whip passes through, which decays over the next 5 seconds.
W - Whip-splashComments - This skill lets Theresa assert her dominance by striking with her whip and silencing enemies. Crack the Whip is her main offensive spell that provides a small interrupt and long range farming capabilities. The width of the attack is similar to Yasou’s Q skill, meaning players would have to aim precisely to gain all of the benefits the skill grants (passive stacks and movement speed).
Magic Damage: 60/105/150/195/240 (+ 70% AP) Range: 600 Mana Cost: 60/70/80/90/100 Cooldown: 11/10/9/8/7
Toggle On: Theresa focuses her power on her whip, gaining additional magic damage on her basic attacks, which costs mana per attack. Her attacks will also splash when striking non-tower units, dealing 50% damage to all enemies in the area.
E - Psionic CuffsComments - The splash damage from W gives her a great wave clear combo with her Q and also allows her to stack her passive quickly in team fights. The skill also focuses on the Nemesis theme by being similar to Tellarin’s splash attacks, but to show signs of control Theresa is able to imbue her basic attacks at any time.
Magic Damage: 15/30/45/60/75 (+ 40% AP) Splash AoE: 200 Mana cost per attack: 20
Theresa manifests a pair of handcuffs using her telekinetic abilities that she is able to throw within the next 5 seconds.
FIRST ACTIVE: Theresa hurls one of the cuffs to a target location, dealing magic damage and attaching itself to the first enemy unit hit.
SECOND ACTIVE: Theresa hurls the second cuff to a target location, dealing magic damage and attaching itself to the first enemy hit. If the cuff connects with a different enemy unit to the first they become Chained together for 3 seconds. If both cuffs hit the same target they become rooted for 1.5 seconds.
Enemies that are Chained are limited to 600 units of each other. While chained, enemies are not able to use movement abilities. Targets cannot become chained together if they exceed 600 units before the 2nd cuff connects.
R - True ControlComments - The Chained mechanic has similar properties to a Root, but allows for extra counterplay by the enemy. The skill has the potential to chain champions to minions, to stop a gank or escape. In team fights it is possible to link the bruiser with a carry, potentially interrupting their engage and stopping their carry from escaping. The single target root is intended to keep the skill relevant during a 1v1 situation where no other targets are available. Visually the skill would grant the affected a range indicator (similar to Rengar or Eve's passive) so that players would be able to see how limited their movement is.
Magic damage (per cuff): 30/50/70/90/110 (+ 50% AP) Total magic damage: 60/100/140/180/220 (+ 100% AP) Range: 1000 Mana cost: 90 Cooldown: 20/18/16/14/12
Theresa channels her power to create a telekinetic orb and launches it across the map dealing magical damage to enemy units it passes through. Theresa can reactivate the ability to detonate the orb, dealing magic damage to all units within 250 range. Additionally all units hit are slowed by 60% for 2 seconds. The speed of the orb will deteriorate over 5 seconds and will then travel at a constant speed.
Comments - This skill was designed to show how much control Theresa has over her powers compared to Tellarin. The skill can be used to clear waves, kill enemy champions or initiate from long distances. As the speed of the orb decreases over time it allows enemy champions to avoid it. The slow speed can also benefit teammates, as they can walk with the orb and use it as a deterrent.
Travel magic Damage: 50/100/150(+ 40% AP) Detonation magic Damage: 150/200/250 (+ 90% AP) Range: Global Mana cost: 150 Cooldown: 120/100/80 Projectile speed: 1600 - 400
Gameplay and Itemisation
During laning phase Theresa should focus on sustained harassment with auto-attacks and skills when mana is available. During a 1v1 fight, she is able to lock down her opponent by rooting with her E, or by attaching the champion to a minion. From this position Theresa is able reposition using the speed buff from Q and continue to output damage.
In team fights Theresa should focus on building up her passive stacks initially using Q and W, while using her E to control the enemy positioning. Her ultimate can be used as a long range initiate with limited passive stacks, or as an end of fight burst to turn the tide or chase down enemies escaping.
Items that would benefit Theresa would be Nashor's Tooth and Liandry's. Other useful items would include Zonya's due to Theresa's lack or reliable escapes and Lich Bane for increased auto attack damage.
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