Theodore - The Ace Architect
Information
Background
When the decision was made to create Summoner’s Rift, the leading wizards of Valoran saw fit to approach Bandle City’s ace architect Theodore. Renowned for his expertise throughout the whole of Valoran, Theodore had become quite the celebrity among the architect community. Upon receiving his contract with the Institute of War he set about designing and creating all the different components of Summoner’s Rift. After the map went live Theodore became inundated with new contract offers and took the chance to increase his rates tenfold. Although this move initially worked in Theodore’s favour, his customers soon began to search for alternate architects for their more reasonable offers.
As the years went on the Institute of War saw fit to upgrade the appearance of Summoner’s Rift. At first they approached Theodore to revitalise his own designs but as he believed they would not update the Rift without his supervision he increased his rates further. Months passed and Theodore still awaited the Summoners return, but his plans were crushed when the announcement of the updated Rift came through the Journal of Justice. Taking it as a grave insult Theodore grabbed his trusty sledgehammer and set off to the Institute of War.
“If you won’t let me build it then I’ll just have to break it.” - Theodore
Summary
The sledgehammer toting Yordle architect Theodore rampages across the visually updated Summoner’s Rift with a vengeance. His skills rely on him attacking units with his sledgehammer and creating structures and drones with his architectural skills. His kit is best suited for jungle, where he can clear with a mix of AoE and single target damage and as the game goes on he can become a bruiser/tank.
Connection to Theme
Theodore is based off of the Architect prompt, having his lore and his skills revolving around being an architect.
Appearance
Theodore is a Yordle from Bandle City who is famous for his architectural skills. He is of an average height for a Yordle but above average on the horizontal scale. His face is covered by his prized bushy moustache threatening eyebrows. He has a balding spot on the top of his head that he attempts to cover up with a toupé, but it can be seen when the hair piece flutters about in the wind. His weapon of choice is his loyal friend Sledgehammer, which has been with him since the beginning of his career.
Champion Statistics: | Base | Per Level | |||
---|---|---|---|---|---|
Health: | 440 | +86 | |||
Health Regen: | 7.2 | +0.4 | |||
Attack Damage: | 6 | +3.4 | |||
Attack Speed: | 0.625 | +2.5% | |||
Armour: | 22 | +3.75 | |||
Magic Resist: | 30 | +1.25 | |||
Attack Range (Melee): | 125 | ||||
Movement Speed: | 350 |
Abilities
Passive - Shield Buster
Theodore has little patience for shields and his Sledgehammer is a great tool against them. His basic attacks and Whack-a-Mole have 100% increased damage against shielded units. Upon destroying an enemy shield Theodore gains 20% increased attack speed for 5 seconds.
Q - Whack-a-Mole
ACTIVE: Theodore lunges towards a target area and slams his trusty Sledgehammer on the ground, which deals physical damage and slows all enemies within a 200 range. Enemies in the centre of the area are hammered into the ground, stunning them for 1 second instead of slowing them.
Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 60% Total AD) Slow percentage: 30% / 35% / 40% / 45% / 50% Range: 500 Cost: 40 / 50 / 60 / 70 / 80 mana Cooldown: 14 / 13 / 12 / 11 /10 seconds
W - Battle Buddies
ACTIVE: Theodore uses the resources around him to create a flying drone that follows him and lasts 5 seconds. For every basic attack that Theodore lands on a unit the drone will fire a bullet at the same target. Killing a unit reduces the cooldown of the skill by 1 second.
A battle buddy drone will gain benefits based on the type of unit that Theodore last killed.
Champion: When a bullet from a drone hits an enemy Theodore gains 30% movement speed for 2 seconds.
Turret: Each subsequent attack from a flying drone on the same target will increase bullet damage by 37.5%.
Large Monster: Theodore gains 20HP and 10 mana for every bullet that hits a unit.
Physical Damage per Bullet: 40 / 60 / 80 / 100 / 120 (+20% AD) Cost: 60 mana Cooldown: 8 seconds
E - Rift Improvement
PASSIVE Theodore deals 5% / 10% / 15% / 20% / 25% bonus damage against buildings with his basic attacks.
ACTIVE: Theodore puts his architect skills to the test to create a 600 unit length bridge along a chosen line from his character that lasts 10 seconds. Bridges allow all units to travel over terrain while additionally granting friendly allies 20% movement speed when on the bridge.
If Theodore is within a 200 unit range of the Bridge he can re-activate the skill to demolish it, which deals magic damage to all enemy units that were crossing at the time.
Magic Damage: 40 / 70 / 100 / 130 / 160 (+60% AP) Cost: 40 / 50 / 60 / 70 / 80 mana Cooldown: 20 / 18 / 16 / 14 / 12 seconds
R - Glorious Architecture
ACTIVE: Theodore erects an impassable fabulous statue of himself atop a pillar at a target location for 7 seconds. The statue stands 800 units tall and blocks movement in a 70 range. While the statue is standing Theodore gains the “Vain” buff, granting him increased resistances.
If Theodore interacts with the statue he will demolish the base with his sledgehammer, causing the statue to fall in the direction he was facing. The falling statue crumbles when it hits the ground, dealing physical damage and stunning all enemies hit for 1.5 seconds.
Physical Damage: 200 / 300 / 400 (+100% Bonus AD) Vain Buff: 10% / 20% / 30% increased resistances Cooldown: 100 / 90 / 80 seconds Cost: 100 mana
Design Discussion
Skills
Theodore’s kit was designed to incorporate his profession, his race as well as his love of his Sledgehammer. His Passive is intended to be a good counter pick tool that can be tactically used against shield based champions and shield items. The attack speed bonus it grants when a shield is busted is to increase the power of his Drones.
His Q is his gap closer and main form of crowd control. When combined with his bridge skill he is able to close the gap between him and his enemies quickly. As Yordles are quite an inventive bunch I thought Theodore could use some drones. Lore wise it could be said that due to his arrogance he turned to his own creations for companionship.
His E and R are based on his profession, designing bridges and pillars to improve the quality of the new Summoner’s Rift. The uses of the bridge can vary from basic gap closing using the speed boost to team wide map movement to get to objectives and enemies quicker. Want to clear the pink ward in Baron pit as purple team? Place a bridge over the back of the pit and go nuts. The pillar has 2 purposes, block enemy movement and when the pillar is no longer useful as a blocking tool knock it down upon their heads.
Quotes
”Sledge wants to be a facial architect” - Theodore
”My designs would never fall apart like this” - Theodore, when attacking a turret
“Haaaave you met Ted” - Ziggs
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